
Dirk Magnum
Spearhead Endeavors
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Posted - 2008.01.10 04:26:00 -
[1]
Edited by: Dirk Magnum on 10/01/2008 04:29:00 Low Sec needs boosting, not nerfing. It needs random battleship spawns in addition to routine destroyer/cruiser/battlecruiser spawns to get more people out there to rat. It needs random smatterings of rare ore to get more miners out there. It needs to have gate sentry guns REMOVED from 0.3 and below. Or 0.4 and below if CCP feels feisty. Stargates should be staffed by less competent people, possibly with criminal backgrounds, who do less to ensure ships get a good warp lock on the gate.... and as a result warp in + or - one to five km or so from the actual distance they intended to.
Rawr
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.01.10 05:41:00 -
[2]
Edited by: Dirk Magnum on 10/01/2008 05:42:23
Originally by: Kahega Amielden Edited by: Kahega Amielden on 10/01/2008 04:40:12
Quote:
Low Sec needs boosting, not nerfing. It needs random battleship spawns in addition to routine destroyer/cruiser/battlecruiser spawns to get more people out there to rat. It needs random smatterings of rare ore to get more miners out there. It needs to have gate sentry guns REMOVED from 0.3 and below. Or 0.4 and below if CCP feels feisty. Stargates should be staffed by less competent people, possibly with criminal backgrounds, who do less to ensure ships get a good warp lock on the gate.... and as a result warp in + or - one to five km or so from the actual distance they intended to.
Which means that
a) New players will be boned, making it much harder to introduce them to the lowsec/nosec playstyle, and
b) Wouldn't change the fact that you get assraped whenever you go in.
The first point is only true to a certain extent. Low Sec rats already get harder as the sec level gets lower. Two week old players in properly fit ships can handle most 0.4 spawns. I'm just saying that there should be random rat spawns that are unusually difficult in the normal context of that sec level. These would of course also be worth more isk, and be a draw to more players to enter Low Sec, where complaints abound that there are too few people (due to low risk/reward.)
The second point is spurious at best, because a system, ANY system, is only as dangerous as a player makes it. If people go in and are careless then they get killed. I have NEVER been killed at a gate in Low Sec since the Warp To -> 15km days. Sometimes I've been slow on the switch and got scrammed and killed in belts, but I could have avoided that by staying aligned for warp out when I noticed potential pirates entering local.
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